动画产业真正的革命是计算机生成的图像——缩写为CGI。它与传统动画有很大的不同,因为传统动画中的绘画(即二维动画)被3D建模所取代,这是定格动画的虚拟版本。CGI结合了这两种形式的动画,通过计算机辅助动画,但在2D计算机绘图。CGI和传统动画一样乏味,许多传统动画的基本原理都是通过计算机辅助软件程序来使用的。虽然回放功能为所有移动的图像(从zoetrope到电影到视频游戏)创造了一个错觉,但是创建CGI的技术通常从框架的框架过程中移除。在CGI电影中使用的大多数角色都是基于动物角色、怪物、机器或卡通人物。最新的趋势是创造逼真的人类。这种类型的著名动画电影是《最终幻想:2001年的幽灵》、《最后的幻想:2005年降临的儿童》、2004年的《极地特快》和2007年的《贝奥武夫》。这种动画方法的约束是创造一个活生生的人的细微差别和细节,如果一个人必须创造一个逼真的CG人物;特别地,要使头发和衣服的运动与动画人物形象同步
加拿大公民权利学论文代写:动画产业
What has caused a real revolution in animation industry is the Computer -generated imagery- abbreviated as CGI. It is significantly different from traditional animation because the drawings (known as 2D animation) in traditional animation gave way to 3D Modeling which is the virtual version of stop-motion. CGI combines these two forms of animation through computer aided animation but on 2D Computer drawing. CGI is as tedious as the traditional animation and many of the underlying principles of traditional animation are used albeit through computer aided software programmes. While the playback feature creating an illusion is true of all moving images (from zoetrope to films to videogames), the techniques involved in creating CGI are generally removed from a frame-by-frame process. Most of the characters employed in CGI films are based on animal characters, monsters, machines or cartoon-like humans. The latest rend is to create realistic-looking humans. The notable animation films of this genre are Films are ‘Final Fantasy: The Spirits Within in 2001', ‘Final Fantasy: Advent Children' in 2005, ‘The Polar Express' in 2004, and ‘Beowulf' in 2007. The constraint in this method of animation is to create the nuances and details of a living person if one has to make a realistic CG character; in particular, to synchronise the movement of the hair and clothing with the animated human character.